The Essential Details of Backgammon Game Plans – Part Two
by Caden on December 2nd, 2015
As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your chips safely around the board to your home board while at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player pieces shifting in opposing directions there is bound to be conflict and the need for particular techniques at specific instances. Here are the 2 final Backgammon tactics to finish off your game.
The Priming Game Plan
If the goal of the blocking strategy is to slow down the opponent to shift her checkers, the Priming Game tactic is to absolutely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a bad position if he/she ever tries to escape the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to stop the movement of the competitor, the competitor does not even get to toss the dice, and you move your chips and toss the dice again. You will win the game for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game plan are similar – to hurt your competitor’s positions hoping to better your chances of succeeding, however the Back Game strategy utilizes alternate techniques to do that. The Back Game plan is often used when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to play in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partially the result of the dice roll.
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