Backgammon – 3 Main Plans
by Caden on December 8th, 2015
In astonishingly simple terms, there are three general tactics employed. You need to be able to switch techniques quickly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at least as deep as you might achieve, to lock in the competitor’s checkers that are located on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can build the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your challenger rolls an early two and shifts one checker from your 1-point to your three-point and you then roll a five-five, you will be able to play 6/1 6/1 eight/three 8/3. Your opponent is now in big-time dire straits because they have two checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have two or more checkers in your competitor’s home board. (An anchor is a point consisting of at a minimum two of your checkers.) It must be played when you are significantly behind as this strategy greatly improves your chances. The best locations for anchors are close to your opponent’s smaller points and either on adjoining points or with one point separating them. Timing is important for a powerful backgame: after all, there’s no point having two nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your challenger is getting their pieces home, taking into account that you do not have any other extra checkers to move! In this case, it’s better to have pieces on the bar so that you might preserve your position until your competitor provides you an opportunity to hit, so it will be a good idea to attempt and get your opposer to get them in this situation!
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