The Essential Details of Backgammon Game Plans – Part Two

by Caden on January 9th, 2016

[ English ]

As we dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your pieces carefully around the game board to your inside board and at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With competing player chips shifting in opposite directions there is bound to be conflict and the need for specific tactics at specific instances. Here are the two final Backgammon tactics to complete your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to hamper the opponents ability to move his pieces, the Priming Game tactic is to absolutely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a battered position if he at all attempts to leave the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your game board. Once you have successfully constructed the prime to stop the movement of the opponent, the opponent doesn’t even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Technique

The aims of the Back Game plan and the Blocking Game strategy are similar – to harm your opponent’s positions hoping to improve your odds of succeeding, but the Back Game tactic uses different techniques to achieve that. The Back Game tactic is generally employed when you’re far behind your opponent. To compete in Backgammon with this tactic, you have to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to use in Backgammon seeing as it requires careful movement of your checkers and how the checkers are moved is partly the result of the dice toss.

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