Backgammon – Three General Plans
by Caden on October 21st, 2017
In exceptionally general terms, there are 3 general strategies used. You must be able to hop between game plans quickly as the course of the match unfolds.
The Blockade
This involves assembling a 6-thick wall of pieces, or at least as deep as you can achieve, to block in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate strategy at the begining of the game. You can create the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This involves closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your opposer rolls an early two and moves one piece from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your opposer is then in serious calamity considering that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have two or higher anchors in your competitor’s inner board. (An anchor is a point occupied by at a minimum 2 of your checkers.) It needs to be played when you are decidedly behind as this action much improves your circumstances. The strongest areas for anchors are close to your competitor’s lower points and either on adjacent points or with a single point in between. Timing is essential for an effectual backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own home board if you are then required to break up this straight away, while your competitor is getting their checkers home, considering that you don’t have any other spare pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you might preserve your position until your challenger gives you a chance to hit, so it can be an excellent idea to attempt and get your competitor to hit them in this case!
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