Archive for November, 2018

The Essential Details of Backgammon Tactics – Part Two

by Caden on Wednesday, November 28th, 2018

[ English ]

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to move your pieces safely around the game board to your inside board and at the same time your opposing player moves their pieces toward their inside board in the opposite direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for particular tactics at specific times. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the goal of the blocking plan is to hamper the opponents ability to shift her chips, the Priming Game strategy is to absolutely barricade any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a bad position if he at all attempts to leave the wall. The trap of the prime can be setup anywhere between point two and point eleven in your board. Once you’ve successfully constructed the prime to stop the movement of the competitor, the competitor does not even get to toss the dice, that means you move your pieces and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game technique and the Blocking Game tactic are very similar – to hinder your competitor’s positions hoping to improve your chances of succeeding, however the Back Game plan uses different tactics to achieve that. The Back Game technique is often used when you’re far behind your competitor. To play Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.

Backgammon – 3 Basic Plans

by Caden on Friday, November 23rd, 2018

[ English ]

In extraordinarily simple terms, there are three fundamental techniques used. You need to be agile enough to hop between tactics almost instantly as the course of the game unfolds.

The Blockade

This is comprised of creating a 6-deep wall of checkers, or at least as deep as you are able to achieve, to barricade in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the match. You can build the wall anyplace within your 11-point and your two-point and then shift it into your home board as the match progresses.

The Blitz

This involves locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three eight/three. Your challenger is now in serious trouble because they have two checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or higher pieces in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It needs to be used when you are significantly behind as this action greatly improves your opportunities. The strongest places for anchor spots are near your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this right away, while your competitor is getting their pieces home, seeing that you do not have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you might preserve your position up until your challenger provides you an opportunity to hit, so it may be an excellent idea to attempt and get your opposer to hit them in this situation!

The Basics of Backgammon Tactics – Part 2

by Caden on Friday, November 23rd, 2018

As we dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to move your pieces carefully around the board to your inner board and at the same time your opposing player moves their chips toward their inner board in the opposite direction. With opposing player checkers moving in opposite directions there is going to be conflict and the requirement for specific tactics at particular times. Here are the two final Backgammon plans to round out your game.

The Priming Game Strategy

If the goal of the blocking strategy is to hamper the opponents ability to shift her chips, the Priming Game tactic is to absolutely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or end up in a bad position if he/she ever tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. Once you have successfully built the prime to stop the movement of the competitor, the opponent doesn’t even get to roll the dice, and you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The aims of the Back Game plan and the Blocking Game technique are similar – to hinder your opponent’s positions in hope to boost your odds of succeeding, however the Back Game tactic relies on different techniques to do that. The Back Game technique is generally used when you are far behind your competitor. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to play in Backgammon because it needs careful movement of your pieces and how the checkers are moved is partially the outcome of the dice roll.