The Essential Facts of Backgammon Tactics – Part Two

by Caden on January 11th, 2020

[ English ]

As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to move your checkers carefully around the board to your inside board and at the same time your opposition moves their chips toward their home board in the opposite direction. With opposing player chips shifting in opposite directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game strategy is to absolutely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a damaged position if he at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your half of the board. Once you have successfully built the prime to prevent the movement of your opponent, your opponent does not even get a chance to toss the dice, and you shift your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The objectives of the Back Game tactic and the Blocking Game tactic are similar – to hurt your competitor’s positions hoping to boost your odds of succeeding, however the Back Game tactic utilizes different tactics to do that. The Back Game plan is commonly used when you are far behind your competitor. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to employ in Backgammon because it needs careful movement of your pieces and how the chips are moved is partially the result of the dice toss.

Leave a Reply

You must be logged in to post a comment.