Backgammon – Three Basic Schemes

by Caden on February 21st, 2020

In exceptionally general terms, there are 3 chief game plans employed. You must be able to switch game plans almost instantly as the action of the match unfolds.

The Blockade

This comprises of assembling a 6-deep wall of checkers, or at a minimum as deep as you are able to manage, to lock in your competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate tactic at the start of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the match continues.

The Blitz

This is composed of locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your challenger rolls an early two and shifts one checker from your one-point to your three-point and you then roll a five-five, you can play six/one six/one 8/3 eight/three. Your opponent is now in big-time trouble because they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This tactic is where you have two or more anchors in your competitor’s inner board. (An anchor is a point consisting of at a minimum 2 of your pieces.) It would be played when you are significantly behind as this plan greatly improves your circumstances. The strongest places for anchors are towards your opponent’s lower points and either on abutting points or with one point separating them. Timing is integral for an effectual backgame: after all, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to break down this straight away, while your challenger is moving their pieces home, owing to the fact that you do not have any other extra pieces to move! In this case, it is more tolerable to have checkers on the bar so that you might maintain your position up till your competitor provides you a chance to hit, so it can be a great idea to attempt and get your challenger to hit them in this case!

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