Backgammon – Three Main Schemes
by Caden on March 11th, 2020
In astonishingly simple terms, there are 3 general plans used. You must be agile enough to switch techniques almost instantly as the action of the match unfolds.
The Blockade
This involves creating a 6-deep wall of pieces, or at a minimum as deep as you can achieve, to lock in your competitor’s pieces that are on your 1-point. This is considered to be the most acceptable course of action at the begining of the game. You can create the wall anyplace within your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This involves closing your home board as quick as as you can while keeping your opponent on the bar. For example, if your opponent rolls an early 2 and moves one piece from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three eight/three. Your challenger is then in big-time difficulty due to the fact that they have two checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have 2 or higher pieces in your competitor’s home board. (An anchor spot is a position filled by at least two of your checkers.) It should be played when you are extremely behind as this plan much improves your opportunities. The best locations for anchor spots are near your opponent’s smaller points and either on adjoining points or with a single point separating them. Timing is important for a competent backgame: at the end of the day, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this straight away, while your opposer is moving their checkers home, seeing that you don’t have other additional pieces to move! In this situation, it is more tolerable to have checkers on the bar so that you can preserve your position up until your competitor provides you an opportunity to hit, so it can be a wonderful idea to try and get your competitor to get them in this case!
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