Backgammon – 3 Basic Plans
by Caden on July 14th, 2020
In extraordinarily simple terms, there are 3 main techniques employed. You need to be agile enough to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at a minimum as deep as you might manage, to block in the competitor’s pieces that are located on your 1-point. This is considered to be the most adequate strategy at the begining of the game. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This involves closing your home board as quickly as possible while keeping your challenger on the bar. For example, if your opponent rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one eight/three 8/3. Your opposer is then in big-time dire straits due to the fact that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or more anchors in your competitor’s home board. (An anchor is a point consisting of at least two of your checkers.) It would be used when you are decidedly behind as it greatly improves your chances. The best locations for anchor spots are towards your competitor’s smaller points and either on abutting points or with a single point in between. Timing is crucial for a competent backgame: after all, there’s no reason having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break up this straight away, while your opposer is moving their checkers home, considering that you do not have any other spare pieces to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to preserve your position up until your opposer gives you an opportunity to hit, so it may be a wonderful idea to try and get your opposer to hit them in this case!
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