The Basics of Backgammon Tactics – Part 2
by Caden on July 15th, 2020
As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The goal is to shift your checkers safely around the game board to your inner board and at the same time your opposing player moves their chips toward their home board in the opposite direction. With opposing player chips shifting in opposite directions there is going to be conflict and the need for particular tactics at particular instances. Here are the last two Backgammon plans to complete your game.
The Priming Game Strategy
If the purpose of the blocking strategy is to slow down the opponent to move their chips, the Priming Game plan is to completely stop any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a bad position if she ever tries to leave the wall. The ambush of the prime can be built anyplace between point two and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to block the movement of your opponent, your competitor does not even get to toss the dice, that means you move your checkers and roll the dice again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game tactic are similar – to hurt your competitor’s positions with hope to boost your odds of succeeding, but the Back Game plan uses seperate techniques to do that. The Back Game strategy is generally utilized when you’re far behind your opponent. To compete in Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partly the outcome of the dice toss.
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