Backgammon – Three Main Schemes
by Caden on March 18th, 2023
In exceptionally simple terms, there are three basic plans used. You want to be able to hop between game plans quickly as the course of the match unfolds.
The Blockade
This comprises of assembling a 6-deep wall of checkers, or at a minimum as deep as you might manage, to block in the competitor’s pieces that are on your 1-point. This is considered to be the most suitable strategy at the start of the game. You can create the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match continues.
The Blitz
This is composed of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your opposer rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a five-five, you can play six/one six/one eight/three eight/three. Your opposer is then in big-time difficulty because they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor is a position filled by at least 2 of your checkers.) It needs to be played when you are significantly behind as this plan greatly improves your opportunities. The strongest areas for anchor spots are towards your competitor’s smaller points and also on adjoining points or with one point separating them. Timing is crucial for an effectual backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this straight away, while your competitor is shifting their checkers home, considering that you don’t have any other spare pieces to move! In this situation, it is better to have pieces on the bar so that you can maintain your position up till your opposer provides you an opportunity to hit, so it may be a good idea to try and get your opposer to hit them in this situation!
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