Backgammon – Three General Schemes
by Caden on September 1st, 2024
In exceptionally simple terms, there are 3 fundamental plans used. You want to be able to switch strategies quickly as the course of the game unfolds.
The Blockade
This comprises of assembling a 6-deep wall of checkers, or at least as thick as you might achieve, to lock in your competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can create the wall anywhere inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This involves closing your home board as fast as possible while keeping your competitor on the bar. For example, if your challenger rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in serious calamity because they have two checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or higher anchors in your opponent’s inner board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It needs to be played when you are extremely behind as this plan much improves your circumstances. The best locations for anchors are towards your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is critical for an effectual backgame: after all, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to break up this straight away, while your opposer is moving their pieces home, because you don’t have other extra checkers to move! In this situation, it is better to have pieces on the bar so that you can preserve your position up till your opponent provides you an opportunity to hit, so it can be a great idea to try and get your challenger to hit them in this case!
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