The Basics of Backgammon Game Plans – Part Two
by Caden on October 21st, 2025
As we dicussed in the previous article, Backgammon is a casino game of talent and luck. The aim is to move your chips safely around the board to your inner board and at the same time your opponent moves their chips toward their inner board in the opposing direction. With competing player checkers moving in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the last two Backgammon tactics to round out your game.
The Priming Game Strategy
If the purpose of the blocking plan is to slow down the opponent to move their checkers, the Priming Game strategy is to absolutely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if he ever tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point 11 in your board. After you’ve successfully assembled the prime to stop the movement of the competitor, the opponent doesn’t even get a chance to roll the dice, and you move your checkers and toss the dice again. You’ll be a winner for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game plan are very similar – to hurt your opponent’s positions in hope to boost your chances of winning, however the Back Game tactic utilizes different techniques to achieve that. The Back Game tactic is commonly employed when you are far behind your competitor. To participate in Backgammon with this technique, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon because it needs careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice toss.
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