The Basics of Backgammon Game Plans – Part 2

by Caden on February 2nd, 2019

[ English ]

As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The goal is to move your pieces safely around the board to your inside board while at the same time your opposition moves their pieces toward their home board in the opposite direction. With opposing player checkers moving in opposite directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the last two Backgammon tactics to finish off your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to move their chips, the Priming Game strategy is to completely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if she at all tries to leave the wall. The ambush of the prime can be built anywhere between point two and point eleven in your board. After you have successfully assembled the prime to prevent the movement of your competitor, your competitor does not even get to roll the dice, and you move your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game technique and the Blocking Game tactic are similar – to hinder your competitor’s positions in hope to boost your odds of winning, however the Back Game technique uses different tactics to achieve that. The Back Game plan is often used when you’re far behind your competitor. To compete in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.

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