The Essential Facts of Backgammon Game Plans – Part Two
by Caden on July 28th, 2026
As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces safely around the game board to your inner board while at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for particular tactics at particular instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Tactic
If the aim of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game tactic is to absolutely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if she at all tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your game board. After you have successfully constructed the prime to block the movement of the opponent, your competitor doesn’t even get a chance to toss the dice, that means you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game strategy are very similar – to harm your opponent’s positions with hope to boost your chances of succeeding, however the Back Game plan relies on different tactics to achieve that. The Back Game plan is frequently used when you’re far behind your opponent. To play Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more difficult than others to employ in Backgammon because it needs careful movement of your pieces and how the pieces are relocated is partly the outcome of the dice toss.
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